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wenyue




注册时间: 2016-05-08
帖子: 25

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帖子发表于: 2016-07-15, 15:19  发表主题:  rs gold fast coupon or rs gold fast review 引用并回复页尾返回页首

From the process of pitching ideas for new game concepts, to the stage of designing additional content after launch, openness to discussion and a desire to break new ground has motivated the company's staff. In this interview, we hear from two of the studio's directors on how the evolution of the PixelJunk games has been informed by the collaboration of innovative graphic designers, RS 3 Gold music composers, and other significant contributors. Kentaro Yoshida is the studio director of Q-Games. Previously he worked as an artist for Sega on Panzer Dragoon Orta. Shouichi Tomi Tominaga is the director of PixelJunk Eden. Working closely with Baiyon, the visual artist and composer on the project, he oversaw the game's overall design. In discussing their roles at Q-Games, the two creators offer an inside perspective on the unique course that has been set by the PixelJunk series of games.

Shouichi Tomi Tominaga, Director of PixelJunk EdenIn terms of the appeal of PixelJunk Eden, what many people seem to have responded to is the novelty of the gameplay and the distinctive character of the design. What is it that you personally have found to be the most satisfying elements, working on the production side of the game?Shouichi Tomi Tominaga: Upon setting out on the Eden project, we had conceived of the game as a continuation of the PixelJunk series, of course, but at the same time it was also an opportunity to explore the unique situation of working with Baiyon as an artist. thersgolds At the very onset it presented us with the question: Just what can we accomplish within the framework of this collaboration? As a director my thoughts often turned to this question of how precisely to reveal the art through the game. Looking back at what emerged from this situation, I'm most happy with how the game world is a direct expression of Baiyon's art. The gameplay element of swinging around on a thread of silk to collect pollen lends a unique quality to the game. While there are other titles that involve a swinging mechanic, it is not the same as what you find in Eden.ST:You know, we started off without there being any kind of a playable character at all.

The idea was to have a kind of rhythm-action game with plants swaying to the music. It was interesting to look at, but it was really lacking any kind of gameplay challenge. We then thought about what might happen if we brought in platforming elements,RS Gold if within this world of vegetation there was an action game taking place. That was how the game's central character came about. We didn't have the silk either at the beginning, but we were running a lot of programming experiments, one of them being this ability to fly around on a string of silk.


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